Atlanta South League (ASL) Rules
ASL follows the National Federation of State High School Associations rules.
Scheduled game time is forfeit time. A team must have four (4) players that are listed on the roster to start a game. If a team is eventually reduced to 3 players for any reason, that team will have to forfeit the game. Game time is forfeit time for all games.
Game Time - The game will consist of two (2) twenty-minute halves with a running clock. The clock will continue to run with the following exceptions:
During the last one (1) minute of the first half the clock will stop during dead balls.
During the last one (1) minute of the second half the clock will stop during dead balls.
If a team is winning by 20 or more points with 2 minutes left to play, the clock will continue to run until the game is over.
If a team is winning by less than 20 points, the clock will stop on all dead balls until the game is over.
Any personal fouls prior to the one-minute mark, will result in the clock stopping at one minute if a player is shooting free throws.
Overtime periods are three (3) minutes long with a continuous clock until the last one (1) minute.
Time-Outs - Each team is allowed two (2) time-outs per half and one (1) time-out per overtime period. Time- outs do not carry over from one half to another, or to overtime.
Free-Throws – Bonus shall begin on the 7th team foul by the opponents in each half. Double-Bonus shall begin on the 10th team foul. Personal fouls and technical fouls count towards team fouls. Three (3) free- throws will be awarded if a player is fouled in the act of shooting an unsuccessful 3-point attempt. Two (2) free-throws will be awarded to the player that is fouled in the act of shooting an unsuccessful 2-point attempt. On a free-throw attempt, a player occupying a marked lane space may enter the lane when the ball is released from the free-throw shooter’s hand.
Dunking is allowed. However, if any part of the hoop is damaged, that player will be liable for all replacement and installation costs.
Spitting – Any person found spitting on the floor of the gym will receive an automatic technical foul.
Profanity of any kind will not be tolerated. Players found guilty of such behavior will receive one technical foul.
Technical Fouls – Any player that receives a technical foul will be required to sit out the next five (5) minutes of playing time. Two (2) technical fouls by any player during the course of the game will result in that player being ejected from the game and will receive an automatic 2-week suspension. Technical fouls can be assigned to any individual at any time by any referee. This includes before or after a game. The opposing team shall receive an automatic two (2) points and the ball out of bounds at half-court for all technical fouls. Any player that is ejected from two (2) games throughout the season will be suspended for the remainder of the season and will not be allowed to participate or attend any games. Any player that accumulates four (4) technical fouls throughout a season will be suspended for a minimum of two (2) weeks and will not be allowed to participate or attend any games during that time. If a player accumulates five (5) technical fouls throughout a season, that player will be suspended for the remainder of the season. This includes any end- of-season and alumni tournament games. Any player or spectator that is ejected from a game must leave the school premises immediately.
Unsportsmanlike Conduct – Flagrant fouls will result in a technical foul per offending player and an automatic ejection & suspension. Unsportsmanlike conduct will not be tolerated! Any player(s) fighting will be suspended for the remainder of the season and possibly future ClubHoops adult leagues. If a game is called due to fighting or unsportsmanlike conduct, both teams will be given a loss. The Club Director has the right to disqualify any player or team from league play due to unsportsmanlike conduct.